

So, Warsow looks different in comparison with other FPS games, and it does go a step further when it comes to the way the player moves inside the maps, but what I found really different was the way weapons work.

In general the game didn’t crash even once during my testing period. I read some complains about stability when changing the “Video” settings, but I can’t confirm anything like that. The effects that you will find on Warsow are not very advanced, but the result is nice and you will be able to run this game on lower end machines like old laptops etc. Thankfully, all the weapons and optical effects remain very simple, thus offering a clear visual for competitive games. I am not sure if the designers wanted to balance the optical result between a cartoon and a real world, or if the result was something that just happened but I would prefer it more real, or more cartoonish. Some things seem to be more cartoonish than others, or some map elements are not unrealistic enough to fit well with the rest. The graphics of Warsow are so nice that sometimes I found it confusing. To be more precise, the “special” movement deal includes double jumping, wall bouncing, bunny hoping, strafe jumping, circle jumping and rocket jumping of course! Warsow really delivers this combination having very nice cartoonish graphics and very intense gameplay with fast movement elements that often defy logic or physics to offer an enjoyable gameplay experience. So, straight from the beginning I had to treat Warsow as a fully featured game, comparing it with nothing else other than what I thought it should be, and what I thought it should be like was a combination of “pioneer” FPS elements and CoreBreach style and atmosphere.
